Our Hero! – Graphic Assets

Characters sprite reference

Characters

Sprite Example (not a reference for the style) Details
– 1 base
  • 4 pose directions: down, left, right, up
  • 3 animation frames per pose
  • 9 action animations: idle, walk, run, climb, talk, attack (sword, shoot), hit, wall run (see animations)
  • different accessories, face expressions and colors create other characters
– 1 base, head different
  • 4 pose directions: down, left, right, up
  • 3 animation frames per pose
  • 4 action animations: walk, talk, hit, attack (sword)
– 1 base, head different
  • 4 pose directions: down, left, right, up
  • 3 animation frames per pose
  • 1 action animations: walk
– 1 base, big arms
  • 4 pose directions: down, left, right, up
  • 3 animation frames per pose
  • 3 action animations: walk, hit, attack (melee)
– 1 base, ghost
  • 4 pose directions: down, left, right, up
  • 1 action animation: walk (floating)
– 16 unique, one pose
  • 1 pose direction (frontal or lateral)
  • 1/3 animation frames
  • 1 action animation: idle
– 9 unique, all directions
  • 4 pose directions: down, left, right, up
  • 3 animation frames per pose
  • 1 action animation: walk
Total: 30

Weapons

Sprite Example (not a reference for the style) Details
– 30 swords (approximately)
  • 64×64 pixels
– 1 gun
  • 64×64 pixels
  • 3 different versions (the color is different)
Total: 30 ca.

 

Objects

Sprite Example (not a reference for the style) Details
– 40/50 small/medium (approximately)
  • 64×64 or up to 128 pixels
  • 1 pose direction (frontal)
  • some objects can require up to 3 animation frames (doors, chests, levers, buttons, globes…)
Total: 50 ca.

 

Tilesets

Sprite Example (not a reference for the style) Details
– 4/5 animated tilesets
  • 64×64 pixels
  • 3 animation frames
– 30/40 static tilesets
  • 64×64 pixels
Total: 45 ca.

 

UI

Sprite Example (not a reference for the style) Details
– 1 health bar
– 1 game menu
  • 3 submenus
– 1 title screen
Total: 3